We have changed how we store reblogs in the redis for bigint IDs. This process is done by 1) scan all entries in users feed, and 2) re-store reblogs by 3 write commands.
However, this operation is really slow for large instances. e.g. 1hrs on friends.nico (w/ 50k users). So I have tried below tweaks.
* It checked non-reblogs by `entry[0] == entry[1]`, but this condition won't work because `entry[0]` is String while `entry[1]` is Float. Changing `entry[0].to_i == entry[1]` seems work.
-> about 4-20x faster (feed with less reblogs will be faster)
* Write operations can be batched by pipeline
-> about 6x faster
* Wrap operation by Lua script and execute by EVALSHA command. This really reduces packets between Ruby and Redis.
-> about 3x faster
I've taken Lua script way, though doing other optimizations may be enough.
We have changed how we store reblogs in the redis for bigint IDs. This process is done by 1) scan all entries in users feed, and 2) re-store reblogs by 3 write commands.
However, this operation is really slow for large instances. e.g. 1hrs on friends.nico (w/ 50k users). So I have tried below tweaks.
* It checked non-reblogs by `entry[0] == entry[1]`, but this condition won't work because `entry[0]` is String while `entry[1]` is Float. Changing `entry[0].to_i == entry[1]` seems work.
-> about 4-20x faster (feed with less reblogs will be faster)
* Write operations can be batched by pipeline
-> about 6x faster
* Wrap operation by Lua script and execute by EVALSHA command. This really reduces packets between Ruby and Redis.
-> about 3x faster
I've taken Lua script way, though doing other optimizations may be enough.
Glitch::KeywordMute's name is inferred as glitch_keyword_mutes, and in
templates this turns into e.g. settings/glitch/keyword_mutes. Going
along with this convention means a lot of file movement, though, and for
a UI that's as temporary and awkward as this one I think it's less
effort to slap a bunch of as: options everywhere.
We'll do the Right Thing when we build out the API and frontend UI.
Glitch::KeywordMute's name is inferred as glitch_keyword_mutes, and in
templates this turns into e.g. settings/glitch/keyword_mutes. Going
along with this convention means a lot of file movement, though, and for
a UI that's as temporary and awkward as this one I think it's less
effort to slap a bunch of as: options everywhere.
We'll do the Right Thing when we build out the API and frontend UI.
Also make the keyword-building methods private: they always probably
should have been private, but now I have encoded enough fun and games
into them that it now seems wrong for them to *not* be private.
Also make the keyword-building methods private: they always probably
should have been private, but now I have encoded enough fun and games
into them that it now seems wrong for them to *not* be private.