fix: try not to silently die
This commit is contained in:
parent
1ade38b4f4
commit
af59fe1f82
1 changed files with 15 additions and 10 deletions
25
src/main.rs
25
src/main.rs
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@ -1,6 +1,6 @@
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use std::{net::SocketAddr, sync::Arc, time::Duration};
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use std::{net::SocketAddr, sync::Arc, time::Duration, convert::Infallible};
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use anyhow::Context;
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use anyhow::{Context, anyhow};
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use axum::{
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http::StatusCode,
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routing::{get, post},
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@ -91,6 +91,7 @@ async fn main() -> anyhow::Result<()> {
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let routing_table = Box::leak(Box::new(routing::RoutingTable::new(
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std::env::var("QUICLIME_BASE_DOMAIN").context("Reading QUICLIME_BASE_DOMAIN")?,
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)));
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#[allow(unreachable_code)]
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tokio::try_join!(
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listen_quic(endpoint, routing_table),
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listen_control(endpoint, routing_table),
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@ -183,17 +184,17 @@ async fn handle_quic(connection: Connecting, routing_table: &RoutingTable) {
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async fn listen_quic(
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endpoint: &'static Endpoint,
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routing_table: &'static RoutingTable,
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) -> anyhow::Result<()> {
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) -> anyhow::Result<Infallible> {
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while let Some(connection) = endpoint.accept().await {
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tokio::spawn(handle_quic(connection, routing_table));
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}
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Ok(())
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Err(anyhow!("quiclime endpoint closed"))
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}
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async fn listen_control(
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endpoint: &'static Endpoint,
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routing_table: &'static RoutingTable,
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) -> anyhow::Result<()> {
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) -> anyhow::Result<Infallible> {
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let app = axum::Router::new()
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.route(
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"/metrics",
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@ -228,7 +229,7 @@ async fn listen_control(
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)
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.serve(app.into_make_service())
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.await?;
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Ok(())
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Err(anyhow!("control endpoint closed"))
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}
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async fn try_handle_minecraft(
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@ -298,15 +299,19 @@ async fn handle_minecraft(connection: TcpStream, routing_table: &'static Routing
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};
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}
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async fn listen_minecraft(routing_table: &'static RoutingTable) -> anyhow::Result<()> {
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async fn listen_minecraft(routing_table: &'static RoutingTable) -> anyhow::Result<Infallible> {
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let server = tokio::net::TcpListener::bind(
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std::env::var("QUICLIME_BIND_ADDR_MC")
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.context("Reading QUICLIME_BIND_ADDR_MC")?
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.parse::<SocketAddr>()?,
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)
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.await?;
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while let Ok((connection, _)) = server.accept().await {
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tokio::spawn(handle_minecraft(connection, routing_table));
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loop {
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match server.accept().await {
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Ok((connection, _)) => { tokio::spawn(handle_minecraft(connection, routing_table)); },
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Err(e) => {
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error!("Error accepting minecraft connection: {}", e);
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},
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}
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}
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Ok(())
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}
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