parent
43951456d3
commit
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@ -1,75 +1,105 @@
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import definePlugin from "../utils/types";
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import { Devs } from "../utils/constants";
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import { Message } from "discord-types/general";
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import { FluxDispatcher } from "../webpack/common";
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import { Message, ReactionEmoji } from "discord-types/general";
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import { FluxDispatcher, SelectedChannelStore } from "../webpack/common";
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import { sleep } from "../utils/misc";
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interface IMessageCreate {
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type: "MESSAGE_CREATE";
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channelId: string;
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isPushNotification: boolean;
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optimistic: boolean;
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isPushNotification: boolean;
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channelId: string;
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message: Message;
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}
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interface IReactionAdd {
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type: "MESSAGE_REACTION_ADD";
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optimistic: boolean;
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channelId: string;
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messageId: string;
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userId: "195136840355807232";
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emoji: ReactionEmoji;
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}
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const MOYAI = "🗿";
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const MOYAI_URL =
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"https://github.com/MeguminSama/VencordPlugins/raw/main/plugins/moyai/moyai.mp3";
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// Implement once Settings are a thing
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const ignoreBots = true;
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export default definePlugin({
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name: "Moyai",
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authors: [Devs.Megu],
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description: "🗿🗿🗿🗿🗿🗿🗿🗿",
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execute: async (event: IMessageCreate) => {
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if (event?.type !== "MESSAGE_CREATE") return;
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if (!event.message?.content) return;
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if (event.message.state === "SENDING") return;
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if (event.optimistic) return;
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const isInChannel =
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window.location.pathname.startsWith("/channels/");
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if (!isInChannel) return;
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async onMessage(e: IMessageCreate) {
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if (e.optimistic || e.type !== "MESSAGE_CREATE") return;
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if (e.message.state === "SENDING") return;
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if (ignoreBots && e.message.author?.bot) return;
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if (!e.message.content) return;
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if (e.channelId !== SelectedChannelStore.getChannelId()) return;
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const channelId = window.location.pathname.split("/")[3];
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if (!channelId || channelId !== event.channelId) return;
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const moyaiCount = messageContainsMoyai(event.message.content);
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if (!moyaiCount) return;
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const moyaiCount = getMoyaiCount(e.message.content);
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for (let i = 0; i < moyaiCount; i++) {
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const audioElement = document.createElement("audio");
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audioElement.src = MOYAI_URL;
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audioElement.play();
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await new Promise(resolve => setTimeout(resolve, 300));
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boom();
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await sleep(300);
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}
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},
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onReaction(e: IReactionAdd) {
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if (e.optimistic || e.type !== "MESSAGE_REACTION_ADD") return;
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if (e.channelId !== SelectedChannelStore.getChannelId()) return;
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const name = e.emoji.name.toLowerCase();
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if (name !== MOYAI && !name.includes("moyai") && !name.includes("moai")) return;
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boom();
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},
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start() {
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FluxDispatcher.subscribe("MESSAGE_CREATE", this.execute);
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FluxDispatcher.subscribe("MESSAGE_CREATE", this.onMessage);
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FluxDispatcher.subscribe("MESSAGE_REACTION_ADD", this.onReaction);
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},
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stop() {
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FluxDispatcher.unsubscribe("MESSAGE_CREATE", this.execute);
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}
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FluxDispatcher.unsubscribe("MESSAGE_CREATE", this.onMessage);
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FluxDispatcher.unsubscribe("MESSAGE_REACTION_ADD", this.onReaction);
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},
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});
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const EMOJI_NAME_REGEX = /<a?:(\w+):\d+>/g;
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function countOccurrences(sourceString: string, subString: string) {
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let i = 0;
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let lastIdx = 0;
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while ((lastIdx = sourceString.indexOf(subString, lastIdx) + 1) !== 0)
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i++;
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return i;
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}
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function messageContainsMoyai(message: string): number {
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// get number of 🗿 in a string
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let moyaiCount = (message.match(/🗿/g) || []).length;
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function countMatches(sourceString: string, pattern: RegExp) {
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if (!pattern.global)
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throw new Error("pattern must be global");
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// get number of emojis in message that are called "moyai" or "moai"
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const emojiNames = message.matchAll(EMOJI_NAME_REGEX);
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let i = 0;
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while (pattern.test(sourceString))
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i++;
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if (emojiNames) {
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for (const emojiName of emojiNames) {
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if (!emojiName[1]) continue;
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let name = emojiName[1];
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return i;
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}
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// If emoji starts or ends with (moyai|moai)
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if (/^(moyai|moai)/i.test(name) || /(moyai|moai)$/i.test(name)) {
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moyaiCount++;
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}
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}
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}
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const customMoyaiRe = /<a?:\w*moy?ai\w*:\d{17,20}>/gi;
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function getMoyaiCount(message: string) {
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let count = countOccurrences(message, MOYAI)
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+ countMatches(message, customMoyaiRe);
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return Math.min(count, 10);
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}
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// Maximum moyai...
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return Math.min(moyaiCount, 10);
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function boom() {
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const audioElement = document.createElement("audio");
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audioElement.src = MOYAI_URL;
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audioElement.play();
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}
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