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@ -24,7 +24,7 @@ import { Margins } from "@utils/margins";
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import { wordsToTitle } from "@utils/text";
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import definePlugin, { OptionType, PluginOptionsItem } from "@utils/types";
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import { findByPropsLazy } from "@webpack";
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import { Button, ChannelStore, Forms, SelectedChannelStore, useMemo, UserStore } from "@webpack/common";
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import { Button, ChannelStore, Forms, GuildMemberStore, SelectedChannelStore, SelectedGuildStore, useMemo, UserStore } from "@webpack/common";
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interface VoiceState {
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userId: string;
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@ -70,11 +70,12 @@ function clean(str: string) {
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.trim();
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}
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function formatText(str: string, user: string, channel: string, displayName: string) {
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function formatText(str: string, user: string, channel: string, displayName: string, nickname: string) {
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return str
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.replaceAll("{{USER}}", clean(user) || (user ? "Someone" : ""))
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.replaceAll("{{CHANNEL}}", clean(channel) || "channel")
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.replaceAll("{{DISPLAY_NAME}}", clean(displayName) || (displayName ? "Someone" : ""));
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.replaceAll("{{DISPLAY_NAME}}", clean(displayName) || (displayName ? "Someone" : ""))
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.replaceAll("{{NICKNAME}}", clean(nickname) || (nickname ? "Someone" : ""));
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}
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/*
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@ -145,8 +146,9 @@ function updateStatuses(type: string, { deaf, mute, selfDeaf, selfMute, userId,
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function playSample(tempSettings: any, type: string) {
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const settings = Object.assign({}, Settings.plugins.VcNarrator, tempSettings);
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const currentUser = UserStore.getCurrentUser();
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const myGuildId = SelectedGuildStore.getGuildId();
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speak(formatText(settings[type + "Message"], currentUser.username, "general", (currentUser as any).globalName ?? currentUser.username), settings);
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speak(formatText(settings[type + "Message"], currentUser.username, "general", (currentUser as any).globalName ?? currentUser.username, GuildMemberStore.getNick(myGuildId, currentUser.id) ?? currentUser.username), settings);
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}
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export default definePlugin({
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@ -156,6 +158,7 @@ export default definePlugin({
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flux: {
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VOICE_STATE_UPDATES({ voiceStates }: { voiceStates: VoiceState[]; }) {
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const myGuildId = SelectedGuildStore.getGuildId();
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const myChanId = SelectedChannelStore.getVoiceChannelId();
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const myId = UserStore.getCurrentUser().id;
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@ -175,9 +178,10 @@ export default definePlugin({
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const template = Settings.plugins.VcNarrator[type + "Message"];
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const user = isMe && !Settings.plugins.VcNarrator.sayOwnName ? "" : UserStore.getUser(userId).username;
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const displayName = user && ((UserStore.getUser(userId) as any).globalName ?? user);
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const nickname = user && (GuildMemberStore.getNick(myGuildId, userId) ?? user);
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const channel = ChannelStore.getChannel(id).name;
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speak(formatText(template, user, channel, displayName));
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speak(formatText(template, user, channel, displayName, nickname));
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// updateStatuses(type, state, isMe);
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}
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@ -189,7 +193,7 @@ export default definePlugin({
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if (!s) return;
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const event = s.mute || s.selfMute ? "unmute" : "mute";
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speak(formatText(Settings.plugins.VcNarrator[event + "Message"], "", ChannelStore.getChannel(chanId).name, ""));
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speak(formatText(Settings.plugins.VcNarrator[event + "Message"], "", ChannelStore.getChannel(chanId).name, "", ""));
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},
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AUDIO_TOGGLE_SELF_DEAF() {
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@ -198,7 +202,7 @@ export default definePlugin({
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if (!s) return;
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const event = s.deaf || s.selfDeaf ? "undeafen" : "deafen";
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speak(formatText(Settings.plugins.VcNarrator[event + "Message"], "", ChannelStore.getChannel(chanId).name, ""));
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speak(formatText(Settings.plugins.VcNarrator[event + "Message"], "", ChannelStore.getChannel(chanId).name, "", ""));
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}
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},
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@ -315,8 +319,8 @@ export default definePlugin({
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You can customise the spoken messages below. You can disable specific messages by setting them to nothing
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</Forms.FormText>
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<Forms.FormText>
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The special placeholders <code>{"{{USER}}"}</code>, <code>{"{{DISPLAY_NAME}}"}</code> and <code>{"{{CHANNEL}}"}</code>{" "}
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will be replaced with the user's name (nothing if it's yourself), the user's display name and the channel's name respectively
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The special placeholders <code>{"{{USER}}"}</code>, <code>{"{{DISPLAY_NAME}}"}</code>, <code>{"{{NICKNAME}}"}</code> and <code>{"{{CHANNEL}}"}</code>{" "}
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will be replaced with the user's name (nothing if it's yourself), the user's display name, the user's nickname on current server and the channel's name respectively
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</Forms.FormText>
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{hasEnglishVoices && (
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<>
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