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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2023 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Devs } from "@utils/constants";
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import definePlugin from "@utils/types";
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import { Forms } from "@webpack/common";
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export default definePlugin({
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name: "FixInbox",
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description: "Fixes the Unreads Inbox from crashing Discord when you're in lots of guilds.",
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authors: [Devs.Megu],
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patches: [{
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find: "INBOX_OPEN:function",
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replacement: {
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// This function normally dispatches a subscribe event to every guild.
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// this is badbadbadbadbad so we just get rid of it.
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match: /INBOX_OPEN:function.+?\{/,
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replace: "$&return true;"
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}
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}],
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settingsAboutComponent() {
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return (
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<Forms.FormSection>
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<Forms.FormTitle tag="h3">What's the problem?</Forms.FormTitle>
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<Forms.FormText style={{ marginBottom: 8 }}>
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By default, Discord emits a GUILD_SUBSCRIPTIONS event for every guild you're in.
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When you're in a lot of guilds, this can cause the gateway to ratelimit you.
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This causes the client to crash and get stuck in an infinite ratelimit loop as it tries to reconnect.
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</Forms.FormText>
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<Forms.FormTitle tag="h3">How does it work?</Forms.FormTitle>
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<Forms.FormText>
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This plugin works by stopping the client from sending GUILD_SUBSCRIPTIONS events to the gateway when you open the unreads inbox.
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This means that not all unreads will be shown, instead only already-subscribed guilds' unreads will be shown, but your client won't crash anymore.
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</Forms.FormText>
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</Forms.FormSection>
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);
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}
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});
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