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import { ApplicationCommandOptionType, findOption, ApplicationCommandInputType, Argument, CommandContext } from "../api/Commands";
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import { Devs } from "../utils/constants";
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import definePlugin from "../utils/types";
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import { lazy, lazyWebpack, suppressErrors } from "../utils/misc";
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import { filters } from "../webpack";
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const DRAFT_TYPE = 0;
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const DEFAULT_DELAY = 20;
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const DEFAULT_RESOLUTION = 128;
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const FRAMES = 10;
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// https://github.com/mattdesl/gifenc
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// this lib is way better than gif.js and all other libs, they're all so terrible but this one is nice
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// @ts-ignore ts mad
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const getGifEncoder = lazy(() => import("https://unpkg.com/gifenc@1.0.3/dist/gifenc.esm.js"));
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const getFrames = lazy(() => Promise.all(
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Array.from(
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{ length: FRAMES },
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(_, i) => loadImage(`https://raw.githubusercontent.com/VenPlugs/petpet/main/frames/pet${i}.gif`)
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))
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);
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const fetchUser = lazyWebpack(filters.byCode(".USER("));
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const promptToUpload = lazyWebpack(filters.byCode("UPLOAD_FILE_LIMIT_ERROR"));
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const UploadStore = lazyWebpack(filters.byProps(["getUploads"]));
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function loadImage(source: File | string) {
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const isFile = source instanceof File;
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const url = isFile ? URL.createObjectURL(source) : source;
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return new Promise<HTMLImageElement>((resolve, reject) => {
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const img = new Image();
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img.onload = () => {
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if (isFile)
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URL.revokeObjectURL(url);
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resolve(img);
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};
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img.onerror = reject;
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img.crossOrigin = "Anonymous";
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img.src = url;
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});
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}
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async function resolveImage(options: Argument[], ctx: CommandContext): Promise<File | string | null> {
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for (const opt of options) {
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switch (opt.name) {
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case "image":
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const upload = UploadStore.getUploads(ctx.channel.id, DRAFT_TYPE)[0];
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if (upload) {
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if (!upload.isImage) throw "Upload is not an image";
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return upload.item.file;
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}
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break;
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case "url":
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return opt.value;
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case "user":
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try {
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const user = await fetchUser(opt.value);
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return user.getAvatarURL(ctx.guild, 2048).replace(/\?size=\d+$/, "?size=2048");
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} catch (err) {
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console.error("[petpet] Failed to fetch user\n", err);
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throw "Failed to fetch user. Check the console for more info.";
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}
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}
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}
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return null;
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}
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export default definePlugin({
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name: "petpet",
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description: "headpet a cutie",
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authors: [Devs.Ven],
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dependencies: ["CommandsAPI"],
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commands: [
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{
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inputType: ApplicationCommandInputType.BUILT_IN,
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name: "petpet",
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description: "Create a petpet gif. You can only specify one of the image options",
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options: [
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{
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name: "delay",
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description: "The delay between each frame. Defaults to 20.",
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type: ApplicationCommandOptionType.INTEGER
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},
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{
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name: "resolution",
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description: "Resolution for the gif. Defaults to 120. If you enter an insane number and it freezes Discord that's your fault.",
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type: ApplicationCommandOptionType.INTEGER
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},
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{
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name: "image",
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description: "Image attachment to use",
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type: ApplicationCommandOptionType.ATTACHMENT
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},
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{
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name: "url",
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description: "URL to fetch image from",
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type: ApplicationCommandOptionType.STRING
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},
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{
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name: "user",
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description: "User whose avatar to use as image",
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type: ApplicationCommandOptionType.USER
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}
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],
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execute: suppressErrors("petpetExecute", async (opts, cmdCtx) => {
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const { GIFEncoder, quantize, applyPalette } = await getGifEncoder();
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const frames = await getFrames();
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try {
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var url = await resolveImage(opts, cmdCtx);
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if (!url) throw "No Image specified!";
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} catch (err) {
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// Todo make this send a clyde message once that PR is done
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console.log(err);
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return;
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}
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const avatar = await loadImage(url);
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const delay = findOption(opts, "delay", DEFAULT_DELAY);
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const resolution = findOption(opts, "resolution", DEFAULT_RESOLUTION);
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const gif = new GIFEncoder();
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const canvas = document.createElement("canvas");
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canvas.width = canvas.height = resolution;
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const ctx = canvas.getContext("2d")!;
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for (let i = 0; i < FRAMES; i++) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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const j = i < FRAMES / 2 ? i : FRAMES - i;
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const width = 0.8 + j * 0.02;
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const height = 0.8 - j * 0.05;
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const offsetX = (1 - width) * 0.5 + 0.1;
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const offsetY = 1 - height - 0.08;
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ctx.drawImage(avatar, offsetX * resolution, offsetY * resolution, width * resolution, height * resolution);
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ctx.drawImage(frames[i], 0, 0, resolution, resolution);
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const { data } = ctx.getImageData(0, 0, resolution, resolution);
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const palette = quantize(data, 256);
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const index = applyPalette(data, palette);
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gif.writeFrame(index, resolution, resolution, {
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transparent: true,
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palette,
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delay,
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});
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}
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gif.finish();
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const file = new File([gif.bytesView()], "petpet.gif", { type: "image/gif" });
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// Immediately after the command finishes, Discord clears all input, including pending attachments.
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// Thus, setImmediate is needed to make this execute after Discord cleared the input
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setImmediate(() => promptToUpload([file], cmdCtx.channel, DRAFT_TYPE));
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}),
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},
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]
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});
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