New plugin: VcNarrator (#402)

Co-authored-by: Nico <nico@d3sox.me>
main
Ven 2 years ago committed by GitHub
parent d628924b59
commit 5d3148cf50
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@ -73,7 +73,7 @@ export const globPlugins = {
continue;
}
const mod = `p${i}`;
code += `import ${mod} from "./${dir}/${file.replace(/.tsx?$/, "")}";\n`;
code += `import ${mod} from "./${dir}/${file.replace(/\.tsx?$/, "")}";\n`;
plugins += `[${mod}.name]:${mod},\n`;
i++;
}

@ -0,0 +1,334 @@
/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2023 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Settings } from "@api/settings";
import { ErrorCard } from "@components/ErrorCard";
import { Devs } from "@utils/constants";
import Logger from "@utils/Logger";
import { wordsToTitle } from "@utils/text";
import definePlugin, { OptionType, PluginOptionsItem } from "@utils/types";
import { findByPropsLazy } from "@webpack";
import { Button, ChannelStore, FluxDispatcher, Forms, Margins, SelectedChannelStore, useMemo, UserStore } from "@webpack/common";
interface VoiceState {
userId: string;
channelId?: string;
oldChannelId?: string;
deaf: boolean;
mute: boolean;
selfDeaf: boolean;
selfMute: boolean;
}
const VoiceStateStore = findByPropsLazy("getVoiceStatesForChannel", "getCurrentClientVoiceChannelId");
// Mute/Deaf for other people than you is commented out, because otherwise someone can spam it and it will be annoying
// Filtering out events is not as simple as just dropping duplicates, as otherwise mute, unmute, mute would
// not say the second mute, which would lead you to believe they're unmuted
function getEnglishVoices() {
const voices = speechSynthesis.getVoices();
const englishVoices = voices.filter(v => v.lang.startsWith("en"));
return !englishVoices.length ? voices : englishVoices;
}
function speak(text: string, settings: any = Settings.plugins.VcNarrator) {
if (!text) return;
const speech = new SpeechSynthesisUtterance(text);
let voice = speechSynthesis.getVoices().find(v => v.voiceURI === settings.voice);
if (!voice) {
new Logger("VcNarrator").error(`Voice "${settings.voice}" not found. Resetting to default.`);
voice = speechSynthesis.getVoices().find(v => v.default);
settings.voice = voice?.voiceURI;
if (!voice) return; // This should never happen
}
speech.voice = voice!;
speech.volume = settings.volume;
speech.rate = settings.rate;
speechSynthesis.speak(speech);
}
function clean(str: string, fallback: string) {
return str.normalize("NFKC")
.replace(/[^\w ]/g, "")
.trim()
|| fallback;
}
function formatText(str: string, user: string, channel: string) {
return str
.replaceAll("{{USER}}", clean(user, user ? "Someone" : ""))
.replaceAll("{{CHANNEL}}", clean(channel, "channel"));
}
/*
let StatusMap = {} as Record<string, {
mute: boolean;
deaf: boolean;
}>;
*/
// For every user, channelId and oldChannelId will differ when moving channel.
// Only for the local user, channelId and oldChannelId will be the same when moving channel,
// for some ungodly reason
let myLastChannelId: string | undefined;
function getTypeAndChannelId({ channelId, oldChannelId }: VoiceState, isMe: boolean) {
if (isMe && channelId !== myLastChannelId) {
oldChannelId = myLastChannelId;
myLastChannelId = channelId;
}
if (channelId !== oldChannelId) {
if (channelId) return [oldChannelId ? "move" : "join", channelId];
if (oldChannelId) return ["leave", oldChannelId];
}
/*
if (channelId) {
if (deaf || selfDeaf) return ["deafen", channelId];
if (mute || selfMute) return ["mute", channelId];
const oldStatus = StatusMap[userId];
if (oldStatus.deaf) return ["undeafen", channelId];
if (oldStatus.mute) return ["unmute", channelId];
}
*/
return ["", ""];
}
/*
function updateStatuses(type: string, { deaf, mute, selfDeaf, selfMute, userId, channelId }: VoiceState, isMe: boolean) {
if (isMe && (type === "join" || type === "move")) {
StatusMap = {};
const states = VoiceStateStore.getVoiceStatesForChannel(channelId!) as Record<string, VoiceState>;
for (const userId in states) {
const s = states[userId];
StatusMap[userId] = {
mute: s.mute || s.selfMute,
deaf: s.deaf || s.selfDeaf
};
}
return;
}
if (type === "leave" || (type === "move" && channelId !== SelectedChannelStore.getVoiceChannelId())) {
if (isMe)
StatusMap = {};
else
delete StatusMap[userId];
return;
}
StatusMap[userId] = {
deaf: deaf || selfDeaf,
mute: mute || selfMute
};
}
*/
function handleVoiceStates({ voiceStates }: { voiceStates: VoiceState[]; }) {
const myChanId = SelectedChannelStore.getVoiceChannelId();
const myId = UserStore.getCurrentUser().id;
for (const state of voiceStates) {
const { userId, channelId, oldChannelId } = state;
const isMe = userId === myId;
if (!isMe) {
if (!myChanId) continue;
if (channelId !== myChanId && oldChannelId !== myChanId) continue;
}
const [type, id] = getTypeAndChannelId(state, isMe);
if (!type) continue;
const template = Settings.plugins.VcNarrator[type + "Message"];
const user = isMe ? "" : UserStore.getUser(userId).username;
const channel = ChannelStore.getChannel(id).name;
speak(formatText(template, user, channel));
// updateStatuses(type, state, isMe);
}
}
function handleToggleSelfMute() {
const chanId = SelectedChannelStore.getVoiceChannelId()!;
const s = VoiceStateStore.getVoiceStateForChannel(chanId) as VoiceState;
if (!s) return;
const event = s.mute || s.selfMute ? "unmute" : "mute";
speak(formatText(Settings.plugins.VcNarrator[event + "Message"], "", ChannelStore.getChannel(chanId).name));
}
function handleToggleSelfDeafen() {
const chanId = SelectedChannelStore.getVoiceChannelId()!;
const s = VoiceStateStore.getVoiceStateForChannel(chanId) as VoiceState;
if (!s) return;
const event = s.deaf || s.selfDeaf ? "undeafen" : "deafen";
speak(formatText(Settings.plugins.VcNarrator[event + "Message"], "", ChannelStore.getChannel(chanId).name));
}
function playSample(tempSettings: any, type: string) {
const settings = Object.assign({}, Settings.plugins.VcNarrator, tempSettings);
speak(formatText(settings[type + "Message"], UserStore.getCurrentUser().username, "general"), settings);
}
export default definePlugin({
name: "VcNarrator",
description: "Announces when users join, leave, or move voice channels via narrator",
authors: [Devs.Ven],
start() {
if (speechSynthesis.getVoices().length === 0) {
new Logger("VcNarrator").warn("No Narrator voices found. Thus, this plugin will not work. Check my Settings for more info");
return;
}
FluxDispatcher.subscribe("VOICE_STATE_UPDATES", handleVoiceStates);
FluxDispatcher.subscribe("AUDIO_TOGGLE_SELF_MUTE", handleToggleSelfMute);
FluxDispatcher.subscribe("AUDIO_TOGGLE_SELF_DEAF", handleToggleSelfDeafen);
},
stop() {
FluxDispatcher.unsubscribe("VOICE_STATE_UPDATES", handleVoiceStates);
FluxDispatcher.subscribe("AUDIO_TOGGLE_SELF_MUTE", handleToggleSelfMute);
FluxDispatcher.subscribe("AUDIO_TOGGLE_SELF_DEAF", handleToggleSelfDeafen);
},
optionsCache: null as Record<string, PluginOptionsItem> | null,
get options() {
return this.optionsCache ??= {
voice: {
type: OptionType.SELECT,
description: "Narrator Voice",
options: getEnglishVoices().map(v => ({
label: v.name,
value: v.voiceURI,
default: v.default
}))
},
volume: {
type: OptionType.SLIDER,
description: "Narrator Volume",
default: 1,
markers: [0, 0.25, 0.5, 0.75, 1],
stickToMarkers: false
},
rate: {
type: OptionType.SLIDER,
description: "Narrator Speed",
default: 1,
markers: [0.1, 0.5, 1, 2, 5, 10],
stickToMarkers: false
},
joinMessage: {
type: OptionType.STRING,
description: "Join Message",
default: "{{USER}} joined {{CHANNEL}}"
},
leaveMessage: {
type: OptionType.STRING,
description: "Leave Message",
default: "{{USER}} left {{CHANNEL}}"
},
moveMessage: {
type: OptionType.STRING,
description: "Move Message",
default: "{{USER}} moved to {{CHANNEL}}"
},
muteMessage: {
type: OptionType.STRING,
description: "Mute Message (only self for now)",
default: "{{USER}} Muted"
},
unmuteMessage: {
type: OptionType.STRING,
description: "Unmute Message (only self for now)",
default: "{{USER}} unmuted"
},
deafenMessage: {
type: OptionType.STRING,
description: "Deafen Message (only self for now)",
default: "{{USER}} deafened"
},
undeafenMessage: {
type: OptionType.STRING,
description: "Undeafen Message (only self for now)",
default: "{{USER}} undeafened"
}
};
},
settingsAboutComponent({ tempSettings: s }) {
const [hasVoices, hasEnglishVoices] = useMemo(() => {
const voices = speechSynthesis.getVoices();
return [voices.length !== 0, voices.some(v => v.lang.startsWith("en"))];
}, []);
const types = useMemo(
() => Object.keys(Vencord.Plugins.plugins.VcNarrator.options!).filter(k => k.endsWith("Message")).map(k => k.slice(0, -7)),
[],
);
let errorComponent: React.ReactElement | null = null;
if (!hasVoices) {
let error = "No narrator voices found. ";
error += navigator.platform?.toLowerCase().includes("linux")
? "Install speech-dispatcher or espeak and run Discord with the --enable-speech-dispatcher flag"
: "Try installing some in the Narrator settings of your Operating System";
errorComponent = <ErrorCard>{error}</ErrorCard>;
} else if (!hasEnglishVoices) {
errorComponent = <ErrorCard>You don't have any English voices installed, so the narrator might sound weird</ErrorCard>;
}
return (
<Forms.FormSection>
<Forms.FormText>
You can customise the spoken messages below. You can disable specific messages by setting them to nothing
</Forms.FormText>
<Forms.FormText>
The special placeholders <code>{"{{USER}}"}</code> and <code>{"{{CHANNEL}}"}</code>{" "}
will be replaced with the user's name (nothing if it's yourself) and the channel's name respectively
</Forms.FormText>
{hasEnglishVoices && (
<>
<Forms.FormTitle className={Margins.marginTop20} tag="h3">Play Example Sounds</Forms.FormTitle>
<div
style={{
display: "grid",
gridTemplateColumns: "repeat(4, 1fr)",
gap: "1rem",
}}
className={"vc-narrator-buttons"}
>
{types.map(t => (
<Button key={t} onClick={() => playSample(s, t)}>
{wordsToTitle([t])}
</Button>
))}
</div>
</>
)}
{errorComponent}
</Forms.FormSection>
);
}
});
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