[Glitch] Fix image uploads being random data when canvas read access is blocked
Port 71e63ec4dd
to glitch-soc
Signed-off-by: Thibaut Girka <thib@sitedethib.com>
This commit is contained in:
parent
c1d8a04660
commit
096b2f775f
1 changed files with 41 additions and 9 deletions
|
@ -41,6 +41,45 @@ const dropOrientationIfNeeded = (orientation) => new Promise(resolve => {
|
|||
}
|
||||
});
|
||||
|
||||
// Some browsers don't allow reading from a canvas and instead return all-white
|
||||
// or randomized data. Use a pre-defined image to check if reading the canvas
|
||||
// works.
|
||||
const checkCanvasReliability = () => new Promise((resolve, reject) => {
|
||||
switch(_browser_quirks['canvas-read-unreliable']) {
|
||||
case true:
|
||||
reject('Canvas reading unreliable');
|
||||
break;
|
||||
case false:
|
||||
resolve();
|
||||
break;
|
||||
default:
|
||||
// 2×2 GIF with white, red, green and blue pixels
|
||||
const testImageURL =
|
||||
'data:image/gif;base64,R0lGODdhAgACAKEDAAAA//8AAAD/AP///ywAAAAAAgACAAACA1wEBQA7';
|
||||
const refData =
|
||||
[255, 255, 255, 255, 255, 0, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255];
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
const canvas = document.createElement('canvas');
|
||||
const context = canvas.getContext('2d');
|
||||
context.drawImage(img, 0, 0, 2, 2);
|
||||
const imageData = context.getImageData(0, 0, 2, 2);
|
||||
if (imageData.data.every((x, i) => refData[i] === x)) {
|
||||
_browser_quirks['canvas-read-unreliable'] = false;
|
||||
resolve();
|
||||
} else {
|
||||
_browser_quirks['canvas-read-unreliable'] = true;
|
||||
reject('Canvas reading unreliable');
|
||||
}
|
||||
};
|
||||
img.onerror = () => {
|
||||
_browser_quirks['canvas-read-unreliable'] = true;
|
||||
reject('Failed to load test image');
|
||||
};
|
||||
img.src = testImageURL;
|
||||
}
|
||||
});
|
||||
|
||||
const getImageUrl = inputFile => new Promise((resolve, reject) => {
|
||||
if (window.URL && URL.createObjectURL) {
|
||||
try {
|
||||
|
@ -110,14 +149,6 @@ const processImage = (img, { width, height, orientation, type = 'image/png' }) =
|
|||
|
||||
context.drawImage(img, 0, 0, width, height);
|
||||
|
||||
// The Tor Browser and maybe other browsers may prevent reading from canvas
|
||||
// and return an all-white image instead. Assume reading failed if the resized
|
||||
// image is perfectly white.
|
||||
const imageData = context.getImageData(0, 0, width, height);
|
||||
if (imageData.data.every(value => value === 255)) {
|
||||
throw 'Failed to read from canvas';
|
||||
}
|
||||
|
||||
canvas.toBlob(resolve, type);
|
||||
});
|
||||
|
||||
|
@ -127,7 +158,8 @@ const resizeImage = (img, type = 'image/png') => new Promise((resolve, reject) =
|
|||
const newWidth = Math.round(Math.sqrt(MAX_IMAGE_PIXELS * (width / height)));
|
||||
const newHeight = Math.round(Math.sqrt(MAX_IMAGE_PIXELS * (height / width)));
|
||||
|
||||
getOrientation(img, type)
|
||||
checkCanvasReliability()
|
||||
.then(getOrientation(img, type))
|
||||
.then(orientation => processImage(img, {
|
||||
width: newWidth,
|
||||
height: newHeight,
|
||||
|
|
Loading…
Reference in a new issue