Sustainability, scalability, privacy #2
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Reference: me/e4mc_minecraft#2
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Basically a copy of points I asked a competitor mod
Since the mod uses your servers, it brings a lot of questions. So:
eu
part of the domain but that's about it.You may not be able to answer all questions, but please try to do it for as many as you can.
Thanks!
I meant modpacks that are made for the client, so a massive amount of users who see the mod in action, but have not intentionally downloaded it (so may not be aware of any technical details).
I can't think of a non-obvious reason to purposefully not include e4mc other than incompatibility with Raknetify and mods that don't use the main Minecraft connection for communication(such as voice chat mods) then.
Why would this not work with voice chat mods?
voice chat mods usually bind to a completely separate port using a completely different protocol, so they would not work through an e4mc connection.
But would it work in the same world through LAN connection? So users joining through e4mc would not be able to use it but users joining through LAN would.
I, uh, didn't understand that?
Now, you told that it is not possible to use voice chat mods through the connection your mod opens, but is it possible to use these mods through LAN that vanilla opened?
So some people would be able to use the mod and others not, at the same time.
if the mods themselves support being used on LAN servers, I don't see why it wouldn't work on LAN connections.
Got it, thanks.